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Sunday, October 23, 2011

Design Project Two

Angelica Rossi
EME6609: Instructional Design
Professor Erik Black
Design Project Report 2

Project Title
Introduction to Project-Based Learning Apps for the iPad

Revisions since Report 1
Since the completion of Design Report 1, several revisions have been made.  First, the goal statement of the project has been limited to one concise, clear sentence.  The designer has also moved forward with the decision of which apps will be included in the project.  The 3 apps to be taught will be Sonic Pics Lite, COMIC BOOK!, and Sock Puppets.  The instructor has decided upon these 3 apps because they are all very versatile and can lend themselves to many different subjects, can be used over several age groups, and each app produces a completely different product than one another. The designer has also altered the List of Entry Competencies and defined what content was covered in the iPad 101 training that the learners participated in prior to their involvement with the current instructional design project.  Furthermore, the designer has clarified role of the instructor and support staff regarding their involvement in the design project.

Goals Statement
Learners will create and implement effective classroom instruction activities using the following iPad apps: Sonic Pics, COMIC BOOK!, and Sock Puppets.

Task analysis tied to the goals
Sonic Pics Lite:
  1. Identify and locate the icon for Sonic Pics
  2. Create a new project by pressing the “Plus” sign button.
  3. Add a title and description of project.
  4. Import a photo from the photo library or take a picture using the camera tool.
  5. Choose the pictures to be used in the video.
  6. Record audio to the presentation.
  7. Save the recording.
  8. Share the video through the Send to Computer option.
  9. Retrieve the video on a computer and save the file.

COMIC BOOK!:
  1. Identify and locate the icon for COMIC BOOK!
  2. Choose the frame layout to be used with 4 photo boxes.
  3. Import 2 photos from the iPad photo library for two of the comic cells.
  4. Use the camera tool to fill 2 of the comic cells.
  5. Add FX to each of the photos.
  6. Add captions, titles, and stickers.
  7. Save the finished comic to the Photo Library.
  8. Share the comic by email.
Sock Puppets:
  1. Identify and locate the icon for Sock Puppets.
  2. Create a new project.
  3. Choose the puppet characters.
  4. Choose the background.
  5. Choose up to 4 stationary and moveable props.
  6. Record 30-second narration.
  7. Review, save, and title work.
  8. Share by uploading to YouTube account.

Instructional Objectives
Objective 1: Create and share a 3 photo narrated slide show using Sonic Pics.
  1. Import 3 photos from the photo album of the iPad.
  2. Record narration using the iPad microphone while transitioning photos.
  3. Save recording and share video.

Objective 2: Create and save a 4-frame comic using COMIC BOOK!
  1. Choose the preferred frame for comic.
  2. Import photos from library and take photos through camera tool.
  3. Manipulate photo filters using the FX tab.
  4. Add titles, captions, text, and stickers to the comic.
  5. Save photo to the iPad photo library.
  6. Send photo in an email to yourself.

Objective 3: Create and record a 30 second puppet show using Sock Puppets and upload to YouTube.
  1. Select puppet characters, background, props and scenery of the project.
  2. Record narration and animate puppets and props.
  3. Save and title the puppet show project.
  4. Share by uploading to YouTube Account.

Instructional sequence

Strategies for objectives
Objective 1: Create and share a 3 photo narrated slide show using Sonic Pics.
Instructor will…
  1. Explain that Sonic Pics is an app that allows users to create animated videos using pictures from their Photo Library or taken directly from the camera tool.
  2. Begin a discussion about possible uses for Sonic Pics in classroom projects.
  3. Display the Home Screen of iPad on the SMART Board and locate the Sonic Pics icon.

Learners will…
1.    Open the Sonic Pics app.
2.    Press the plus sign button on the top left corner to create a new project.
3.    Add a title by touching the Title bar at the top.
4.    Use the keyboard function to type the title.
5.    Press the done button when finished with title.
6.    Add images using the Add button on the middle of the screen on the right side of the display.
7.    Press the Photo Library button.
8.    Choose the Camera Roll album and select 3 images.
9.    Press the Done button on the bottom right corner when 3 images are selected.
10. Press the red Record button at the bottom of the screen.
11. Tap the red circle record button at the bottom of the screen to record.
12. Record narration to the first image.
13. Slide the photo to the left to transition image while recording narration for the second image.
14. Slide the photo to the left to transition image while recording narration for the third image.
15. Press the pause button at the bottom of the screen to end recording.
16. If pleased with narration press the export icon on the bottom right corner to end recording.
17. Select Save if pleased with video.
18. Review video by pressing the Play icon that is on top of the video.
19. Press the Share button on the bottom right side beneath the video.
20. Press the Create Video button.
21. Press the Send to my computer selection at the top.
22. Slide the Sharing Status slider to the ON position.
23. Retrieve the Internet link at the bottom of screen.
24. Go to the desktop computer and open the Internet Explorer browser.
25. Type the Internet address into the address bar at the top of the browser and press enter.
26. Press the Download button below your video.
27. Select Save File and click Save or OK (depending whether you use a Mac or PC)

Instructor will…
  1. Direct learners to share their videos with the group.
  2. Discuss ease or difficulty of use of app.
  3. Revisit the discussion of possible uses in the classroom and see if learners have more ideas for projects that can utilize Sonic Pics.

Objective 2: Create and save a 4-frame comic using COMIC BOOK!
Instructor will…
  1. Explain that COMIC BOOK! is an app that allows users to create personalized comic strips using pictures from their Photo Library or taken directly from the camera tool.
  2. Begin a discussion about possible uses for COMIC BOOK! in classroom projects.
  3. Display the Home Screen of iPad on the SMART Board and locate the COMIC BOOK! icon.

Learners will…
  1. Open the COMIC BOOK! app.
  2. Locate the CREATE tab at the bottom left corner and click it.
  3. Go to the first tab of the 4 inner tabs displayed, the layout tab.
  4. Choose a layout that has 4 images within it.
  5. Press OK when prompted to continue with a new layout.
  6. Locate the top photo of the layout and click the blue button that looks like a photo of a person.
  7. Select Camera Roll when prompted.
  8. Select one picture from the photo album.
  9. Adjust the size and view of image by moving the image with finger.
  10. Repeat steps 7-9 for another frame within the comic layout.
  11.  Move to the 3rd photo cell and select the bottom of the 2 small buttons within the frame; the one that looks like a camera.
  12.  Frame the picture you want to take and press the camera button at the bottom.
  13.  Press Use if satisfied.
  14.  Repeat steps 11-13 for the last photo frame within the comic layout.
  15.  Locate and press the small FX icon at the top right corner of each image.
  16.  Locate the Halftone button on the top left portion of the FX bar.
  17.  Press the button once for small, twice for medium, or three times for large.
  18. Choose one of the eight different FX options.
  19.  Repeat steps 15-18 for the other 3 images.
  20.  Press the CREATE tab and locate the CAPTIONS tab.
  21.  Choose a thought bubble caption and press it.
  22.  Touch inside the caption bubble and type your caption using the keyboard function.
  23.  Touch outside of the caption when finished to deselect the keyboard function.
  24.  Use your finger to touch the caption and move the stem of the caption to the appropriate location.
  25.  Place finger on caption bubble and move to caption particular photo.
  26.  Click on the CREATE tab again and go to the CAPTIONS tab.
  27.  Scroll to the right with your finger and find the last caption that says TITLE in bright red and press.
  28.  Tap on the text where it says TAP HERE and type the title using the keyboard function.
  29.  Touch outside of the title when finished to deselect the keyboard function.
  30.  Place finger on top of title and move to correct location.
  31.  Click on the CREATE tab again and go to the STICKERS tab.
  32.  Select a sticker to use.
  33.  Place finger on top of sticker and move around screen to place in correct location.
  34.  Double tap on the sticker to adjust the rotation and size of sticker.
  35.  When pleased with size and angle press AWESOME. 
  36.  Locate the CREATE tab at the bottom left corner.
  37.  Click on the sharing tab that appears as the Twitter bird, Facebook icon, and a wrench on the far right.
  38.  Click the SAVE IMAGE icon on the far left side of the tool bar.
  39.  Click on the EMAIL icon that is the second icon from the left.
  40.  Locate the To: box at the very top of the email draft.
  41.  Enter the email address you wish to send the comic to using the keyboard function.
  42.  Press the Send button at the top right corner once you have listed the proper recipients.

Instructor will…
1.    Direct learners to share their comics with the group.
2.    Discuss ease or difficulty of use of app.
3.    Revisit the discussion of possible uses in the classroom and see if learners have more ideas for projects that can utilize COMIC BOOK!


Objective 3: Create and record a 30 second puppet show using Sock Puppets and upload to YouTube.
Instructor will…
1.    Explain that Sock Puppets is an app that allows users to create a 30-second narrated puppet show with sock puppet characters that move their mouths when the narrator speaks.
2.    Begin a discussion about possible uses for Sock Puppets in classroom projects.
3.    Display the Home Screen of iPad on the SMART Board and locate the Sock Puppets icon.

Learners will…
  1. Open the Sock Puppet App.
  2. Choose the icon that says NEW and press it.
  3. Select up to 4 characters by touching them with finger.
  4. Press the NEXT button at the bottom left corner of the screen.
  5. Select the background by touching the choice.
  6. Press the NEXT button at the bottom left corner of the screen.
  7. Select the moveable props for the show that are in the yellow boxes.
  8. Select the stationary props for the show that are in the red boxes.
  9. Press the NEXT button at the bottom left corner of the screen.
  10.  Arrange the puppets and props in the places you would like them.
  11.  Press the red circle Record button at the top on the far left of the task bar.
  12.  Speak into the microphone located at the top of the iPad right above the camera eyesight.
  13.  Move the puppet or moveable props as you record narration.
  14.  Let the narration run for 30 second (countdown at the top) or press the STOP button, the yellow square on the far left of the task bar.
  15.  Press the save button, the 3rd icon, a floppy disc icon, if pleased with narration.
  16.  Type the title of puppet show using the keyboard function.
  17.  Press OK if done or Cancel if rerecording is necessary.
  18.  Press the Share icon on the top task bar.  It is the middle icon with the person and the wireless symbol.
  19.  Select to share on YouTube.
  20.  Enter YouTube username and password.
  21.  Press OK.

Instructor will…
1.    Direct learners to share their puppet shows with the group.
2.    Discuss ease or difficulty of use of app.
3.    Revisit the discussion of possible uses in the classroom and see if learners have more ideas for projects that can utilize Puppet Show.


Details on objectives
Lesson 1: Sonic Pics Lite
            This lesson will be a brief introduction to the Sonic Pics Lite app for iPad.  Learners will create a new project by importing photos from the photo library as well as take a photo using the camera tool.  This app allows for 3 photos per presentation because it is a free app.  The learners will record narration as they transition the slides by sliding the screen to the next photo.  The learners will save the video and enable sharing to a computer.  The app will generate a hyperlink that the learner will access on a computer and save the file as a .m4v video file.
Lesson 2: COMIC BOOK!
            This lesson will introduce the learners to the app COMIC BOOK!  The learners will choose the frame layout.  Afterwards, they will import photos and take photos using the camera tool.  Learners will add photo effects to each of their photos.  The learners will add titles, captions, and stickers to their comic.  The comics will then be saved in the iPad photo library. The learners will send the comic in an email.
Lesson 3: Sock Puppets
            This lesson will allow learners to experiment with the Sock Puppets app for the iPad.  Learners will first open the app and create a new project.  Learners will choose their characters, background, and props for their puppet show.  Learners will narrate and animate their puppet show in the 30-second time frame.  They will then save the show, title it, and share to a YouTube account.
           
Materials:
  • iPad 2 (one for each learner)
  • Sonic Pics Lite app
  • COMIC BOOK! app
  • Sock Puppet app
  • SMART Board Interactive White Board
  • Apple VGA Adaptor
  • Computer with internet connection
  • Internet browser: Internet Explorer, Safari, Firefox, etc.
  • YouTube website
Practice for objectives
Objective 1
Learners will practice taking photos using the camera tool as well as uploading photos via the Photo Library.  Learners will practice adding and deleting photos.  They will also practice recording narration and have the ability to delete their work and try again. Immediate verbal feedback will be provided during discussions, as well as when the teacher circulates during individual work time as well as group sharing. The teacher will circulate to provide feedback and guidance.

Objective 2
Learners will practice taking photos using the camera tool as well as uploading photos via the Photo Library.  Learners will be given time to experiment with all of the frame layouts, FX options, and text additions.  Immediate verbal feedback will be provided during discussions, as well as when the teacher circulates during individual work time as well as group sharing. The teacher will circulate to provide feedback and guidance.

Objective 3
The learners will experiment with different set and prop combinations.  They will practice recording narration and can delete their recording if they are not pleased with it.  Immediate verbal feedback will be provided during discussions, as well as when the teacher circulates during individual work time as well as group sharing. The teacher will circulate to provide feedback and guidance.

Preinstructional activities
Before beginning the instruction unit, the instructor will engage the learners in a conversation about project –based learning. 
The instructor will then ask the following questions:
  • How do you envision the iPad fitting into your classroom?
  • What lessons can we integrate projects into that will utilize the iPad?
  • What subjects of thematic units do you want to create projects for?
After discussing possible project ideas the instructor will ask the learners to locate the camera icon.  They will then practice taking photos, flipping the camera from the front view to back view.  After they have practiced focusing the camera, zooming, and taking photos the instructor will ask the learners to locate the Photo Library icon.  Learners will view the photos they have taken and practice deleting those that they do not want to keep in the library.  The group will then begin Lesson 1.
Groupings and media
The group members will work independently but still participate in the whole group discussion and demonstration. There is no need for any particular groupings because there are only 6 learners in the group.  
Media utilized will include: iPad 2, Sonic Pics Lite app, COMIC BOOK! app, Sock Puppet app, SMART Board Interactive White Board, Apple VGA Adaptor, computer with internet connection, Internet browser, and YouTube.
Sample assessments
The pre-assessment for the lesson seeks to discover if the learners have any experience performing the tasks that will be taught during the project instruction.  
Name______________________


Project-Based Learning Apps Pre-Test/Post-Test

1.         Have you ever taken a photo using the iPad or iPhone?
Yes                                       No

2.         Have you ever imported an image into a photo gallery or database?
Yes                                       No
3.         Have you ever imported an image into an iPad or iPhone app?
Yes                                       No
4.         Have you recorded narration using voice-recording software before?
Yes                                       No

5.         Have you ever saved a video to your computer’s documents or desktop?
Yes                                       No
6.         Have you ever emailed a photo from an iPad or iPhone?
Yes                             No

7.         Do you have experience with any image altering software?

Yes                                       No
8.         Have you ever uploaded a video to YouTube?
Yes                                       No
 

The instructor will informally assess skills and ease of use for each learner using observation during the lesson.  The rubric for assessment is included below.  Since the learners are adults and coworkers of the instructor, there will be no numerical point value (grades) given for completion of task.  The instructor is simply checking to see if each instructional task has been completed within each lesson.  At the end of the lessons, the projects will be assessed on a completed or incomplete basis.
Assessment for Introduction to Project-Based Apps for iPad
Objective 1: Sonic Pics
Task
Complete
Incomplete
Project is titled


Project contains 3 images


Project is narrated


Project’s narration corresponds to transitioned images


Project is saved to iPad


Project is shared to computer and link is retrievable by desktop computer



Objective 2: COMIC BOOK!
Task
Complete
Incomplete
Learner has selected a 4 photo comic layout


Learner has inserted 2 photos from Photo Library


Learner had inserted 3 photos using the camera tool


All 4 images have been altered using the FX tab


Comic contains a title


Comic has stickers


Comic has captions


Comic is saved to Photo Library


Comic is successfully emailed to user with the Mail application



Objective 3: Sock Puppets
Task
Complete
Incomplete
Learner has selected at least one character


Learner has selected background


Learner has selected at least 1 stationary prop


Learner has selected at least 1 moveable prop


Learner has recorded 30-second narration


Project has been titled


Project is saved to iPad


Project is uploaded to YouTube account


Relevant Current References
Crawford, C. (2004).  Non-linear instructional design model: eternal, synergistic design and development.” British Journal of Educational Technology, 35(4),  413–420. Retrieved from:  http://onlinelibrary.wiley.com/doi/10.1111/j.0007-1013.2004.00400.x/full
National Leadership Presentation Materials. (2005). Backward Design & the ELA Standards:  Refocusing the Conversation. Backward Design 101. Retrieved from: http://www.arps.org/users/ms/coaches/backward%20design%20101.htm
Sonic Pics. (2009). Retrieved from: http://www.sonicpics.com
Comic Book! Users. (2001). Retrieved from: http://comicbookusers.com/

Sunday, October 9, 2011

Design Project One


Angelica Rossi
EME6609
Professor Erik Black
Design Project One
Project title
Introduction to Project Based Learning Apps for iPad
Project description
This year Gulliver Schools has purchased many iPads to use throughout its Lower School campus, Gulliver Academy. Each grade level has been provided with a class set of 20 iPads that will rotate from class to class for 2 weeks at a time. As a Lower School Technology Instructor, I have been asked to assist the many classes in implementing the iPad into our classrooms and curriculum.

After two years experience of working with teaching teams in grades Senior Kindergarten through 4th grade, it is my opinion that the 3rd grade team is the most seasoned group of educators yet experiences the most difficulty implementing innovative and creative technologies.
I see all 3rd grade classes in the computer lab and I have worked closely with the 3rd grade team of teachers. The 3rd grade team will be my learners for this project. They are a seasoned group of teachers who do not have iPads or iPhones at home. They are capable and willing to try something new, however, they find it most difficult of all the teams to implement technology in the classroom.

It is the vision of Gulliver Academy's principals and technology integrationist, that the iPads will be used to create technological projects rather than drill and practice activities. I will focus my report on using 3 different educational apps that will yield 3 different types of projects. Gulliver Schools offers technology training twice a month as a part of their professional development plan. The teachers will already understand the basics of the iPad (how to turn it on, email work, etc), therefore, they will be ready to learn how to use these apps in the classroom.
Detailed description of your needs assessment, including development of plan and its use, and goal analysis
Phase I: The 1st, 2nd, 3rd, and 4th grade teams were informally interviewed during a professional development meeting during the first week of school.  The teaching teams were asked about their level of comfort with new technologies, their experience with the iPad, and what sorts of uses they envision for the iPads in the classroom.  This meeting allowed the researcher to compare the needs of the different teaching teams.  The 3rd grade team expressed the most intense felt needs of desiring extra assistance and practice with the iPad.
Phase II: My sample size is 6 teachers.  We have scheduled 30-minute sessions in the mornings on school days when each teacher’s class is at a special class such as physical education or art.  There will be further professional development sessions every other Wednesday (“Tech Wednesdays”) for longer sessions. 
Phase III: After deciding on which team to work with, we have discussed what goals they have for the iPads in the classroom.  The teachers have listed all the large instructional units they cover during the school year.  Each classroom only has the iPads for 2 weeks 2 times a year.  Within this time frame, the teachers have decided to embark upon 3 projects during the time the iPad. Each project will utilize a different educational app.
Learning Environment: Learners have access to iPad, internet, desktop computer, SmartBoard.  The site offers weekly technology training and additional tech support.  Learners will be able to use the iPad in their personal classroom and bring the teacher iPad home with them.
Summary of your needs assessment outcome
I have conducted an informal of teams Senior K through grade 4.  This included professional development meetings, dialogue, observation, and input from supervisors. After assessing the learners needs, the final recommendation of the designer is to narrow the scope of the project to 3 final apps that can be implemented in the creation of learning projects.  The designer will further interview the participants and match the curricular needs with 3 apps that engage students in the creative process.  The designer will then create an instructional unit to aid the learners in the step-by-step creation of projects with their own students.
Goal statement as a result of your assessment
My goal is to instill confidence and provide support throughout the learning process to my 3rd grade team.  This team of teachers will become comfortable becoming “risk-takers” as we request of our students.  This team will step into the 21st century and implement new technologies through use for the iPad.  The ultimate goal of this unit is to enrich the learning experiences of 110 3rd graders of Gulliver Academy.
List of entry competencies
Each learner has a prerequisite of:
  • At least 5 years of computer experience in the classroom. 
  • Participation in an “iPad 101” session. 
  • Must know how to turn on an iPad
  • Knowledge of how to open an app
  • Search for an app in the App Store.
Learner interview
  • Please rate your technological skill level.
  • Please rate your level of comfort with implementing new technologies.
  • How much time do you use a computer?
  • Are you familiar with Mac products?  If so what products do you own and use?
  • Do you have any experience with the iPhone or iPad?
  • How do you envision using the iPad in your classroom?
  • What are you concerns with using the iPad in the classroom?
  • What instructional units would you like to make projects with the iPad?
  • When would you be available to meet regarding training?
  • How can I support you best in this endeavor?
Description of learners
This is a heterogeneous grouping of female teachers with ages ranging from 35 to 75.  Each learner holds at least a Bachelors degree.  The learners have at least 10 years of teaching experiences.  On a scale of 1 to 10 (10 being highest) of comfort with technology, most learners falling within the range of 2 to 7.
Performance context and implications for instruction
The designer as well as another peer technology teacher, and a technology staff of 4 individuals will support the learners.  The learners will work both individually and as a team. They can also rely upon their teaching teach for additional support.  The learners are very motivated to acquire their new skills.  The iPads will be deployed into the classroom in October so the learners are anxious to get started.
Relevant current references
Vincent, T. Learning in Hand. http://learninginhand.com/pbl/
Scapin, R. (2011). Project Based Learning & iPad Integration. Retrieved from: http://dawsonite.dawsoncollege.qc.ca/2011/09/project-based-learning-ipad-integration/

Darrow, D. (2011). K-5 iPad Apps for Applying: Part Three of Bloom's Revised Taxonomy. Retrieved from: http://www.edutopia.org/blog/ipad-apps-elementary-blooms-taxomony-applying-diane-darrow

Crawford, C. (2004).  Non-linear instructional design model: eternal, synergistic design and development.” British Journal of Educational Technology, 35(4),  413–420. Retrieved from:  http://onlinelibrary.wiley.com/doi/10.1111/j.0007-1013.2004.00400.x/full